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[Impressions of the game] Battlefield: Bad Company 2 [Go]

Inspired by the fact that the post I wrote in which I talked about the prevailing opinion about Prototype, was cordially accepted by bloggers (at least with rotten tomatoes they did not throw me), I decided to write another IMHO about another game. So, on the agenda – Battlefield: Bad Company 2.

Is the bad company bad?

In the beginning I will describe my opinion about a single company. Starting to pass this game mode, I could not help but compare it with the company Modern Warfare 2 , For it passed it much earlier BC2 And forget this is still hard. And comparisons, I must say, went through everything: from the plot and the main characters to special effects and sound. We start in order.
Plot. The creation of a truly high -quality and interesting plot for a purebred shooter is a matter of far from the first place, but if you look at the current developers, it seems that in the list “Creation of a militant” this lesson is about the fiftieth place. Is it a joke, over the past two years, we only see a almost identical story twisted on a secret weapon of mass defeat, Bad Russians who want to conquer the world, frank cranberries and glorious guys from the west, saving the planet, without interruption for lunch, from all these misfortunes. AND MW2, And BC2 Do not hesitate to sin with this “gentleman” set of a modern shooter.

Small retreat No. 1: The moment with Bad Russianans can also be understood, because a shooter associated with a military theme (that is, without frank fantasy) is the most massive and frequently encountered product in the video market and invent new antagonists every time (Germans and Arab terrorists were bored with many). Here the developers remembered the great and powerful “red threat”, and given that the game industry is designed primarily for the Western audience, the topic has gained popularity. Personally, I have already reconciled with this moment and it doesn’t touch me particularly, but still I believe that the domestic gaming industry will someday achieve tremendous heights, gain popularity and then everyone will find out that the role of “byac” can vilify those very glorious guys from the west :).

Typical Russian villain. The face is like a gorilla, the color of the skin can be said that he loves and respects vodka, okay, at least not in a hat-earflame, he does not drive a round dance with bears, and that is good.

A little more about the creation of the screenwriter

So, the narrative originates during the Second World War, or rather in 1943. We, as part of a group of American special forces and a breathtaking rubber boat, go in search of a Japanese fraud scientist who is waiting for us somewhere on the coast of Japan. The coast is dotted with bunkers, machine -gun points and a cloud of Japanese soldiers, to everything else, attached. Clear business, the special forces group does not climb into the wolf and tries to crank the businessman under cover of the night and on the “quiet”, but, of course, everything does not go as it was conceived and our group has to solve the problem in the old grandfather’s way, that is, to tie an open battle (that would have guessed that everything will go like that?!). Here then the plot begins to gradually wake up, which can intrigue. And again, comparisons with the plot MW2 I could not avoid and in comparison, if not to twist, wins BC2, because here he is more or less interesting and he, if you get carried away, can be sprayed. However, objectively the plot BC2 These are all the same tons of cranberries, but, nevertheless, these tons are simply better told by solid videos. Yes, I have nothing against old-like videos in shooters, because it is in them, for the most part, that the storyline is moving (it is worth noting that this line will begin to move from the mission of the fourth), and the main characters) BC2 and show us their character (or try to show?).

A small retreat No. 2 (rather https://tenbetcasino.co.uk/ for those who went through the game): sometimes, because of some vicissitudes in the plot, it seems that two competing campaigns (that is, Infinity Ward And Dice) They developed games in one building, and their offices were directly on each other and when one of the developers went beyond the cup of coffee, he quietly looked into the screenwriter’s office of a competing campaign and hastily wrote everything that he saw in a non -scenario, in order to then bring interesting ideas into his game and, as it is, as it is, as Modern Warfare 2 I went out earlier Bad Company 2, it still gets the impression that she sinned with plagiarism Dice.

High -quality videos are good, and even with good musical accompaniment (which is gorgeous in BC2) is just grace.

Army of Four.

It’s time to tell about the characters (good to write something about them). After the mission in Japan, we are transferred to a near future, where Bad Russianans has already made a rustle and at the same time seized almost all countries except the McDonald’s homeland and cinema -stained with silicone, that is, America (also very suddenly), and our quartet of interesting characters will be the bearers of all the ideals of democracy. But, I must note that people who did not play in the first part (for obvious reasons) really will not understand who these guys. How they were where they were? What happens at all? And for me these questions opened only after the full passage of the game, because I do not have a prefix, which means in the first part BC I did not play, so I did not sit in front of the monitor with a smile to my ears, seeing supposedly “old” friends. But it is worth recognizing that when immersed in the process of passage, the main characters seemed quite interesting and, to some extent, charismatic. Constant negotiations on various topics, sharp jokes towards enemies and … the main competitors. Yes, there are moments when the heroes do not forget to call some kind of type with the sensors of the heartbeat on the trunks with an unkind word. This company includes four fighters and I will probably present them in order:

Preston Marlowe is a protagonist, for whom we will play. Before the start of almost every mission loves to speculate and think about what happened.

Samuel d.Redford (well, or just a sergeant) is an old warrior who dreams of a pension and in general, sometimes regrets that he went to the soldiers and did not get a job at some office where he would sit and chopped presentations at Power Point.

Svitwater-plays the role of a hacker and a person more or less versed in electronics (a programmer with M60 in his hands is just a psychological attack some kind).

Flynn (thanks to the good memory of Freeman213) – hippie, pacifist, Buddhist, pilot and indeed an interesting type, but he just feels completely dying without chickens. I don’t know if it is possible to call him a full -fledged member of the team, but he helps very often.

It is also worth noting that for once I was pleased with localization. The characters are voiced with feeling, sometimes a frank mat is slipping, but he does not spoil anything, but only adds the atmosphere.

And now, what for what I got BC2 And this is something, of course, a multiplayer, because I don’t turn it, but I got an impression (and not only for me) that a single company is just a pleasant appendage to the nail of the program. Separation into classes, pumping (this is not new, but if it were not, it would be very not ice), team interaction, tactics – all this is in the multiplayer BC2. It is here that you can feel the atmosphere of war: explosions, shootings (again, with remarkable sound accompaniment, the first two points is beyond praise), ground and air battles in different transport and your detachment, with which you are trying to take consistent actions and tactically tricks – all this is enthusiastically enthusiastic.

Timpley is really important. A coordinated and coordinated detachment of several people is much more effective than a crowd who runs under fire with cheerful hooting.

But what is nice, Dice Timpley itself very competently motivate. Each class has a certain function that is absent in another class, which makes them “connected”, that is, in fact, there is not a single unnecessary type of fighter and all of them are indispensable, and they are all actively used. Any help from the team’s comrade is awarded the experience of experience, whether you threw the first -aid kit to the wounded, repaired friendly transport or shared by cartridges all this gives precious experience, with the accumulation of which new weapons, various gadgets and abilities come off.

Retreat No. 3 (for those who understand): I want to note that when I first settled for multiplayer BC2, I was a little in a stupor and I was in a stupor due to the fact that before that, I played almost only in the network TV on hardcore complexity mode and the problem that I encountered in BC2, I think it is clear. Rebuilding on the fact that on the enemy it is worth fixing the sight and releasing much more than two bullets into it (sometimes it is amazing how much these bastards are tenacious!1), and also not to run headlong for the old tape TV – The task is not from the lungs :).

So, it’s time to complete all this disgrace and tell you that the game, in my understanding, really pulls on the title of “amazing”. In the multiplayer Bad Company 2 I found everything that I wanted and for me he became a sort of monitor battles. A single company, which also pleased me with its more or less intelligible plot, characters who do not seem dumb blavans running after a protagonist tail (although, sometimes they remind me of what, and I also can’t help but remember, the idea of ​​one of the characters is that the enemy, in the end, is also a person, let it be a cult, but still not sly, but still crookedkul) and just for this thought of the screenwriter and you can praise.

Happy New Year!11

If someone expresses a desire to show Timpley and to punish everyone in a multiplayer, then add me to my friends my nickname in BC2-Sharp56.

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