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Gamery-2015. Report and opinion about the games of the exhibition.
Gamemir – This is a unique event within the framework of the gaming industry. Of all major game events, he goes through the last. After the American Sk, After European Gamescom And after Tokyo Games Show In Japan. As a rule, Gamere shows that more than once everyone has seen at the above events and what has already discussed the entire Internet. But there is a lot of unique at the domestic exhibition. These are large announcements, without which no event of this level is complete, closed shows of projects preparing for the release, but, most importantly, this is an opportunity to personally play future hits, to try out new devices that will enter the market soon and, of course, a chance to communicate with the developers of games. And given the literally in the neighboring hall of Comic Con Russia, Gamemir becomes an event that can not be missed by anyone who is fond of the industrial entertainment industry.
As always, this year Igomir passed within four days. On the first day, also called “Business Day”, the exhibition was opened for all journalists and those who did not stint to give 7,000 rubles for a VIP transplant. Here it was possible in a calm atmosphere without queues and crusts to look at various projects and chat with developers. Further, starting from the second day, Igomir opened the doors already for everyone and at a more modest price.
Demonstrations of gaming projects can be divided into 3 categories: closed gameplay shows in specially equipped rooms, closed rooms, where you can personally play demo versions of games and ordinary stands, scattered literally everywhere in the exhibition. The gamemyr, of course, was shown not only gaming projects, but in this part of the report it will be exclusively about games.
UNCHARTED 4: A Thief’s End
In the fifth (yes, exactly the fifth: do not forget about Golden Abyss) The adventure of Nathan Drake, unfortunately, was not allowed to play personally. The game was held by the company representative Sony. The level itself, although it was the same that was shown on E3, passed a little differently, showing how variable the game could be. Different ways of passing the same segment, literally, striking. It became obvious that many moments of the episode demonstrated can be passed in different ways. And these are not just two different roads leading to one goal. Having chosen this or that version of the passage, you can get various options for the development of events. For example, during the pursuit of the pursuit of the jeep, when Drake leaves for the square with the fountain, you can immediately turn left, breaking the fence and depriving yourself of the opportunity, screaming from the armored personnel carrier, gluing the courtyards of local residents in the district of this same area. Well, attention to the details, of course, is amazing: dozens of interactive objects reacting to any occurrence around the action allow you to plunge with the head in what is happening. Even watching from the outside is very interesting, as if you were watching another expensive blockbuster. On the big screen, the game looks just fantastic.
If at least half of the levels in the final version of the game will look and play as well – it will be at least the best Uncharted Of all that we know.
Since it came to the company Sony, Here are https://slotuna.co.uk a few more photos of their stands, as well as various console modding versions PlayStation 4. All consoles look very cool, despite the fact that some of them are made by people’s craftsmen.
Demo Hitman was also familiar: the level in Paris, the beginning of which was preceded by the crossed landscapes of local streets. Everything that happens on the screen was commented by a representative of the publishing house, according to which the city in the game is not accurate copies of themselves from real life, but were made, rather, based on reference materials and various stereotypes about certain cities. What this means is not entirely clear, but the publisher claims that the gateway of France from the gate of Italy can be distinguished even in the dark and with his eyes closed.
The new chapter about the bald killer for me looks more and more intriguing with each presentation. As you know, in the new part, large open locations await us, on which various tasks will be scattered to eliminate targets. In each mission, in addition to the main goal to eliminate, there will also be secondary. Both the first and latter can be destroyed by dozens of different methods from direct confrontation to imitation of an accident. So that life does not seem like honey-up to three hundred NPCs are present on the map (versus 40-50 on the most saturated cards Absolution) who are engaged in their affairs and depict intelligence with all their might. Any of these NPCs can be your goal in the returning contract mode. As in the previous parts, there are locations on which you can move freely, without fear of being open, as well as the place to penetrate the territory of which it is necessary to get a certain type of clothing. By the way, about the masking system that practically copies the system Absolution, In which people, let’s say, can be able to figure out one “profession” if you stole the clothes of their comrade. Two important differences appeared. Not all colleagues, but only the so -called bouncers (as the developers themselves call them) – people who hold higher posts in the hierarchy of each “profession” can declassify Hitman. For example, the chief of security knows in the face of all his subordinates. Also, there will be characters who can declassify the forty -seventh under any of the larvae. In the Paris Demo-version, such a character was a personal victim bodyguard. The contradictory innovation of the past part will also return – “instinct”, illuminating active objects, which, fortunately, can be disconnected. In addition, the game will have many interactive objects that can be used both for distraction of characters and to eliminate them.
All this is very similar to the compilation of the best ideas that were in the series. These ideas collected and mixed in the right proportions within the framework of one game and added an open world. Whether it will come out well in the end – it is too early to judge, but the new adventure of the forty -seventh is intriguing. And this is enough to follow the project and then.
Dark Souls III
Dark Souls III – So hardcore game that the stand for her was built to match: gloomy, inside it is dark, to shoot on camera and photograph cannot be photographed. Fortunately, they didn’t search)) Nevertheless, it was possible to play for two of the four characters – for the warrior and for the assassin. The warrior, according to the sensations, resembles himself from the previous part. Well protected, excellently armed and dazzling with a sword on the spot. Assassin, in the third Souls, resembles a hunter from Bloodborne. Even the appearance and animation, and when using two single -handed weapons – also the tactics of fighting. No blocks. Only dodgers. Yes, and the game itself is based on the engine of Bloodborn and does not hide it at all. Similar animation of characters and lighting system. If the color scheme was also not brown-gray, but dark blue, the game could easily take for the add-on-it to Bladbourne. It is not surprising: it leads the development of the third part, unlike Dark Souls II, Mr. Miyazaki is again, so the influence of his previous project is logical and natural. In any case, a 15-minute gameplay session is not enough to be taken and the hundredth of the final product. Only one thing can be argued for sure – this is still Dark Souls. The game still challenges you, there is everything in it that they love so much for, plus the introduction of ideas from Bloodborn. The game requires a thoughtful approach and does not forgive mistakes. For my 15 minutes, playing an assassin, I died 12 times, and my friend could not stand endless deaths at all and threw closer at the end of the demonstration, which means that with the game everything, as before, is fine!
Homefront the Revolution
I apologize, the picture with the stand of the game itself disappears somewhere: I can not find, so only the general plan of the stands of the Buka company. The game was demonstrated here.
For the new HomeFront Russian publisher (and this is the company Buka, which is currently working on the localization of the game) built a whole stand with several PCs. It was possible to play both from the keyboard and from the controller Xbox One.
Gameplay HomeFront – Shooter in the open world with the capture of the territory and the scattering of side effects. Analogue of the towers from the games Alas, software Here are checkpoints that must first be repulsed at the guard, and then hack a terminal. The hacking process itself is reminiscent of tasks from the series Arkham, when it was necessary to twirl the sticks of the gamepad, so that a certain word was made of different letters. After a successful hacking, the alignment of forces in the controlled territory changes in your favor, and various side tasks appear on the map. Even the domestic publisher admits that the game of the game process will resemble the last games from the series Far Cry. Unless, the open world will not be so big.
In the presented demo, it was also possible to ride on a motorcycle. And, according to the Russian representative, this is the only vehicle available to the main character, although enemies can also dissect tanks and armored personnel carriers.
The plot develops 2 years after the events of the first part and 4 years after the start of the Korean army invasion of the United States of America: a dictatorship was installed on the captured land and only a handful of people confront the invaders, including the main character, whose name is still kept secret.
Feels, the game personally called me associations with the game Resistance. Moreover, it is with the very first part, which is far from the best in the series. Gloomy-gray color scheme only enhances similarity. But representatives of the publishing company, in contrast, claim that not all locations in the game will be gloomy.
At the moment, the game does not claim the title of superhite, but with a sufficient number of interesting missions and a rich open world, it can become a completely interesting shooter for a couple of evenings. Otherwise, we run the risk of getting one more passage, which I really do not want. The game has potential.
Musical simulators. Rock Band 4 And Guitar Hero Live
About the new part Rock Band You can say a little: Rock Band moved to a new generation console. Visually, the game practically does not differ from the predecessor: they slightly twisted the graphics, and added a little special effects. A set of musical instruments remained the same: a couple of guitars, a drum installation and a microphone. Their appearance and game process of changes practically did not undergo. But there are good news: all DLC for the previous parts bought on the previous generation of consoles as part of one family (for Xbox One – This Xbox 360, For PlayStation 4, respectively, PlayStation 3) it will be possible to load absolutely free as additional songs for Rock Band 4.
The competitor in the person of Guitar Hero Live decided on some innovations: the game lost all the instruments except the guitar, but the guitar was built a new.
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